Virtual Worlds

Interpreting an emerging society where virtual environments are fostering positive evolution

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Location: Second Life, Metaverse, United States

Tuesday, October 24, 2006

The Global Metaverse

The Rules are changing. Divide and Conquer are archaic concepts in a world increasingly connected through technology. The World Wide Web blurs borders, condones collaboration, disguises differences and encourages empathy. It is an age of communication that demands unification. Virtual worlds have become the meeting place. Whether they are labeled games, social spaces, or educational environments, virtual worlds are powerful forces driving societal change. They are the building blocks of a new global civilization.

Although I am excited about the potentiality of cross-cultural interaction, I also am mindful of the need for guidance as we encounter differences in the legal expectations and social attitudes towards privacy, intellectual property, and free speech. For a global economy to flourish, with new issues involving international trade of virtual assets and currencies, we need to provide guidance to politicians, courts and legislatures.

Harvard Law School, Yale Law School, New York Law School, Trinity University, and Nanyang Technological University in Singapore have recognized this need to initiate a transnational dialogue to address multi-disciplinary regulatory approaches to understanding global technology while respecting local values. They have organized the fourth annual State of Play IV: Building the Global Metaverse to be held in Singapore on January 7-9, 2007 to discuss future of cyberspace. Experts in all fields, committed to global cooperation in a conversation about the impact of immersive virtual realities on the future of law, politics, education and society will be in attendance.

Conference panels will be streamed live and synchronized with Second Life, There, and World of Warcraft.
Discussion topics will include Virtual Worlds and their impact on:
  • Cross-cultural cooperation
  • Digital property
  • Youth culture
  • Regulation
  • Taxation and digital assets
  • Global journalism

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